e-on VUE xStream 10 Portable
Vue xStream offers professional CG artists a complete toolset for creating and rendering exceptionally rich and realistic natural environments in 3ds Max, Maya, LightWave, Cinema 4D and Softimage.
Access all the power of the world's leading 3D Digital Nature solution directly from within your favorite application. Create and edit beautifully detailed natural environments using your application's standard manipulators.
Render everything together inside 3ds Max, Maya, LightWave, Cinema 4D or Softimage, with full interaction between Vue and native elements, including 2-way mutual shadow casting, reflection, refraction and GI.
In keeping with e-on's commitment to provide substantial, cutting-edge features and improvements to our valued users and customers who share our passion for Digital Nature, we are pleased to introduce Vue 10.
Among other significant advances, this new release introduces a number of major enhancements such as spline and road tools, a new rock technology, streamlined terrain editing, a physical water shading engine along with significant improvements in overall rendering performance and artistic control.
Natural Scenary Creation
Splines are a new type of object introduced with Vue 10. They can be used for EcoSystem effects, terrain effects, roads and object creation. Splines are created by defining points that are joined to create a curve.
Vue 10 includes a comprehensive spline toolkit that allows you to add, delete or move spline points, configure tangents, apply various effects such as EcoSystem effects or Geometry effects, and more. Vue's splines can also be automatically aligned at the surface of terrains.
Use EcoSystem effects to populate EcoSystems along a spline and in the area defined by a spline. You can also use a spline as an EcoSystem mask to erase other EcoSystem instances.
EcoSystem instances can be aligned dynamically along the spline direction. Additional Rotation and Variability settings are also available to precisely control the orientation of your instances.
Use Geometry effects to extrude a defined geometry along a spline. The spline editor gives you access to several geometry properties such as profile presets, profile dimensions, profile dimension ratio along the spline, material, twist (mode and limit), and more...
Based on the brand new Spline technology, Vue 10 offers a built in Road construction tool that allows you to directly draw a road path on your terrains. The resulting spline is automatically textured with an asphalt material, and carves or raises the terrain surface to adjust it to your path.
Vue 10 also ships with specific spline content composed of 3 predefined spline-based materials (road, train track, and track support structure), 2 python programs for adjusting splines (to lay flat on terrains), and tutorial files showing how to use splines to carve tunnels and create a railroad track.
New Parametric Rock Materials
These new dynamic rock templates contain unique, parametrically defined materials that are completely user controllable. Color, bump, highlights, and EcoSystem variations are easily adjustable to create any desired appearance.
In nature, parts of the rocks that are on the outside will be more exposed to external factors such as weathering. Thanks to the new Rock Convexity node, you can now change the look of the rocks based on their actual geometry, for instance to create dirty insets or polished edges.
Vue 10 introduces a brand new - physically accurate - Water shading engine.
Vue 10 physical water adds absorption and scattering parameters to allow for realistic light absorption in the body of water.
Light now interacts accurately with ocean waves to produce realistic underwater caustics: underwater light will be more concentrated in some areas, while other areas receive less light. The deeper you go, the darker it gets - as in the real world!
For added artistic control, you can adjust the focusing of caustics so that they appear at their maximum sharpness at a specific depth.
Visible shafts of underwater light can also be created very easily.
Terrain modeling is an area of active R&D at e-on as we continue to improve Vue's powerful terrain technologies in response to user feedback.
Terrain Color Pattern Node
This new node is a fractal function designed to create extremely realistic color patterns as observed in nature. This node is typically used to drive the material editor's functions.
It produces a mix of smooth and rough variations of color similar to the distribution of grass patches, rocks or sedimentary soil.
Previewing brush constraints.
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Previewing of Environment Constraints
When brushing a layer with altitude, slope or orientation constraints, it is now possible to preview these constraints direclty, so that the areas where the brush will have an effect appear clearly.
Terrain Brush Improvements
Brushes in Vue 10 can act only on certain levels of details, while leaving others untouched, so you can modify the general shape of a terrain without removing smaller details.
3D Painting Undo brush: The undo brush now also works in 3D.
New Custom 3D brush: This brush lets you define a specific direction for the displacement applied to the terrain surface.
You can now optionally enable mask rotation when painting in the terrain editor. When mask rotation is enabled, the mask will rotate together with the view allowing precise control when painting materials or painting geometry in the terrain editor (ideal for footprints!).
New terrain material layering
Vue 10's terrain editor introduces fully additive material layering. This new system preserves the orginal alpha presence of layers, lets you paint multiple layers simultaneously and painting one layer no longer affects underlying layers. Layers are combined in the function graph using a 'Layer Painting' metanode.
For instance you can now easily erase parts of a snow material layer to have an underlaying grass material appear only where you want.
New Strata3D Node
The Strata 3D Node in action
The new Strata3D noise node is ideal for creating realistic canyon walls and stratified rock formations. This node works in conjunction with all other fractal and noise patterns.
Other Terrain Editor Improvements
Cyclic Noises & Fractals
New cyclic noises and fractals provide powerful capabilities to generate patterns that repeat seamlessly, in space or time (for instance, for that perfectly looping water animation effect)!
You can control the cycle rate along each axis to produce truly amazing patterns.
EcoSystem Phase Control
Control animation offsets individually
Vue 10 lets you individually control the phase (animation offset) of animated elements inside your EcoSystem populations. Thanks to new advances in the EcoSystem technology, Vue can now automatically add phase variations on top the geometrical and material variations that are present in SolidGrowth-based EcoSystems.
You can fully control this phase on a per instance basis, using the function graph. This is ideal for creating waves of wind blowing across fields of grass, or violent explosions that blow out surrounding trees.
This new ability to control animated instances on an individual basis is not limited to SolidGrowth plants. You can control any type of animated object, including pre-animated meshes (e.g. to create crowds of people that don't all walk together).
The rendering of highlights in combination with global illumination is dramatically improved by better accounting for the interaction of illumination with bumps at the surface of objects.